Android user interface design : implementing material design for developers
Material type: TextPublication details: Nueva York : Addison-Wesley, 2016Edition: 2nd edDescription: xiii, 427 p. : ilISBN:- 9780134191409
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Libros | Biblioteca Fac.Informática | D.4.AND CLI (Browse shelf(Opens below)) | Available | DIF-04583 |
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Incluye índice
Introduction -- Audience for this book -- Organization of this book -- How to use this book -- This book's website -- Conventions used in this book -- Part I: The basics of Android User Interfaces -- -- 1. Android UI and material design -- A brief history of Android design -- Material design -- The Android design website -- Core principles -- Standard components -- Supporting multiple devices -- Avoiding painful mistakes -- Summary -- 2. Understanding views - The UI building blocks -- What is a view? -- Displaying text -- Displaying images -- Views for gathering user input -- Other notable views -- Listening to events -- Other listeners -- Summary -- 3. Creating full layouts with view groups and fragments -- Understanding ViewGroup and the common implementations -- Encapsulating view logic with fragments -- The support library -- Summary -- 4. Adding app graphics and resources -- Introduction to resources in Android -- Resource qualifiers -- Understanding density -- Supported image files -- Nine-patch images -- XML drawables -- Other resources -- Summary -- Part II: The full design and development process -- 5. Starting a new app -- Design methods -- Defining goals -- High-level flow -- Wireframes -- Continuing with content pieces -- Summary -- 6. Prototyping and developing the app foundation -- Organizing into activities and fragments -- Creating the first prototype -- Evaluating the first prototype -- Summary -- 7. Designing the visuals -- Wireframes and graphical design -- Tools -- Styles -- Lighting -- Colors -- Ttext considerations -- Other considerations -- Designing step-by-step -- Summary -- 8. Applying the design -- Working with the designer -- Slicing the graphics assets -- Themes and styles -- Breaking comps into views -- Developing the woodworking app -- Basic testing across device types -- Summary -- 9. Polishing with animations -- Purpose of animations -- View animations -- Property animations -- Property animation control -- ViewPropertyAnimator -- Animating form errors -- Animating icons -- Simple transitions -- Summary -- Part III: Advanced topics for android user interfaces -- 10. Using advanced techniques -- Identifying jank -- Using systrace to understand jank -- Optimizing images -- Additional performance improvements -- Hierarchy viewer -- Custom fonts -- Complex textViews -- RecyclerView -- Summary -- 11. Working with the canvas and advanced drawing -- Creating custom drawables -- Paint -- Canvas -- Working with text -- Working with images -- Color filters -- Shaders -- Summary -- 12. Developing custom views -- General concepts -- Measurement -- Layout -- Drawing -- Saving and restoring state -- Creating a custom view -- Summary -- 13. Handling input and scrolling -- Touch input -- Other forms of input -- Creating a custom view -- Summary -- Appendix A. Google Play assets -- Application description -- The change log -- Application icon -- Screenshots -- Feature graphic -- Promotional graphic -- Video (Youtube) -- Promoting your app -- Amazon Appstore -- Appendix B. Common task reference -- Dismissing the software keyboard -- Using full screen mode -- Keeping the screen on -- Determining the device's physical screen size -- Determining the device's screen size in pixels -- Determining the device DPI -- Checking for a network connection -- Checking if the current thread is the UI thread -- Custom view attributes -- Index
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