Designing and implementing physical hypermedia applications
Material type: ArticleSeries: ^p Datos electrónicos (1 archivo : 378 KB)Publication details: ref_localidad@37940 : , 2006Subject(s): Online resources: Summary: In this paper we present a design approach and a software framework for building physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We show how we extended the popular MVC metaphor by incorporating the concept of located object, and we describe a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We compare our approach with others in this field and finally we discuss some further work we are pursuing.Item type | Current library | Call number | Status | Date due | Barcode |
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Capítulo de libro | Biblioteca Fac.Informática | A0060 (Browse shelf(Opens below)) | Available | DIF-A0060 |
Formato de archivo: PDF. -- Este documento es producción intelectual de la Facultad de Informática-UNLP (Colección BIPA / Biblioteca.) -- Disponible también en línea (Cons. 11-03-2008)
In this paper we present a design approach and a software framework for building physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We show how we extended the popular MVC metaphor by incorporating the concept of located object, and we describe a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We compare our approach with others in this field and finally we discuss some further work we are pursuing.
Proceedings of the International Workshop on Ubiquitous Web and System Intelligence, Springer Verlag LNCS, 2006.
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